Place the camera gizmo to a place where you want to preview our texture. The sky is not necessary for our renders so we deselect it, we also must turn the detail to its highest setting. We select atmosphere in the View menu and click load settings, we load the file that comes with this tutorial renderercolordetail.atm. Since bf2 has its own light,sky and fog we must remove this to get clean textures for bf2 to work with. We are now ready to test the distribution settings with a render of our terrain, first we must turn of effects, and correcting the light so that it will match what we see in bf2. No distribution changes are possible with this layer. The "Surface Map" should in our case be identical to the sand layer. To make the rock good, we will want it to be limited in height, so that it won't ruin our beach, and minimum slope value so that it sticks to the slopes that our sand and grass wont cover. Coverage should be complete since we already have limited the distribution with fuzzines and lower fractal noise.įor the Rock layer we will want a darker color and higher bumbiness since this is a lowdetailtype 2. Here is the distribution settings i used for grass, we dont want it to into the river, and we dont want it to up into the mountains. This is the colorsettings i used, note again that diffrent common materials are hinted at the top. Nextup we fix a nice green color for our grass child, distribution should be slightly bumby since we are using lowdetailtype 1 for this layer. Already here you can see the enormous potential compared to tpaint. Fractal noise should go down to make transitions smoother and somewhat fuzzy distribution on slope. Next we change our distribution settings for "Sand", we want it only to be our kinda beach for our river and we set a max altitude and a minimum slope. Since its lowdetail 0 we use only one color for this child.
Make the colors slightly darker if you plan to have a bright day map without clouds. You must use the colorindicators on the top and use only a photograph for reference. Important! You can't copy straight RGB values into Terragen from say a photo. We change the color of sand to something more apropriate. We save this as colormap.srf Make sure to save this cause you can later use the same texture for other terrains.įor our "Sand" child we want to change the bumpiness since its a lowdetail 0 it must be pretty smooth. Now we want to save, by clicking on "Surface map" we will save it and all it's child layers, be careful to always select the base "Surface Map" otherwise all your layers might not get saved. My plan is to use lowdetailtype 2 for rock 1 for grass and 0 for sand. We follow DICE standard for layers and go with 1. We go down to the surface maps, we create a new one under the base surface map with "Add child".ĭouble click on the child and rename it to grass.Ĭreate three childs to "Surface map". This is important otherwise you will texture for a height that doesn't match your map. We change the height to 60 so and that will also be the height of the terrain in the bf2editor.
We start of with a rush and startup Terragen, we will begin with opening the terrain we created in world machine. Official planetside guide to surface maps/texturing in Terragen (recomended)Ĭreating the color- and detailmaps in Terragen The terrain created in our World Machine tutorial Terragen lightsettings for rendering bf2 textures But fear not! With Terragen you can create textures with at least the same quality as in editor42 and utilizing bf2's more advanced engine and texturing system.Ĭredits: TemplarGFX for the first (and only?) Terragen tutorial for bf2 and all the nice blokes at for making modding bf2 less painfull.
Many mappers used to Editor42 becomes depressed when learning about the tedious texturing system in the bf2editor, they may learn about bf2_tpaint but think it lacks options.
For Windows Vista the same but "windows xp sp2" instead.
To use with windows xp 圆4 right click on install file - properties - compability - windows xp.
The official download is wrong download the latest version at fileplanet. Remember the latest version of the bf2editor is 0.1.237.0 this will be shown on top of your output window when you start the editor. This tutorial presumes that you have read Lawrence Browns basic tutorials to get a grip of the bf2editor and the bf2 texture system tutorial is also higly recomended. FH2 mapping tutorials - Create detail- and colortextures in Terragen EA official tutorials:Ĭreate detail- and colortextures in Terragen